Mgs snake escape6/17/2023 ![]() ![]() The dank confines of the Shadow Moses base betray a gloomy, isolated mentality. There is no tank waiting to ambush you on the snowfield, no Psycho Mantis in the commander's office, no Sniper Wolf at the foot of the tower. When you escape the prison cell and walk back through sections you've already explored, everything is much quieter. Everything takes place on the same Shadow Moses Island, but the initial sneaking sections through the heliport and the nuclear warhead storage building are more brightly lit than Snake's latter incursion through the communication tower. More telling is how the atmosphere of Metal Gear Solid changes after the prison sequence. ![]() His revenge against Sniper Wolf is complicated by the fact Otacon has a crush on her. As well as beating Liquid, Snake now has to find personal redemption in rescuing Meryl. The narrative stakes of Metal Gear Solid, during the prison sequence, change from those typical of military and espionage intrigue (stop the bomb, defeat the terrorists) to something closer to melodrama. In the prison, Snake reveals to Naomi that he killed his father, Big Boss. ![]() Technological limits may have prohibited it, but the prison cell feels like a more natural place for you to swap Metal Gear Solid's first disc for its second, as instead of fighting alongside Meryl, your mission becomes saving her. The prison scene serves also as a breakwater between the two halves of the game. You can call the Ninja for help, you can call Otacon, or you can break out yourself-it's all a small part of a big game that defines the player-controlled Snake's relationships to other characters, and with himself. Submitting to Revolver Ocelot's torture decides whether Meryl will live or die. The handkerchief helps you to make friends with some wolves.Ī lot of plot beats, some explicit, some implied, flow in and out of Metal Gear Solid's prison cell sequence.Ī lot of plot beats, some explicit, some implied, flow in and out of Metal Gear Solid's prison cell sequence. To wit: to trick the guard into opening the cell door, ketchup can be used as fake blood. But if you adjust your mental filter and use a little imagination, the idiosyncratic flourishes of 1998's MGS work perfectly well together, and form an amusing, colorful logic. In the later, longer, arguably more sexist and masturbatory Metal Gear Solid games, plots get twisted into almost impossible knots. Hideo Kojima's script borders on incoherent. ![]()
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